DESIGN THINKING APPROACH FOR OPTIMIZING TRANSACTION IN ANDROID-BASED CAMPUS CANTEENS
Abstract
Android is extensively used by some startups for food ordering applications, such as go food, grab food, Shopee food applications. However, the application cannot be used in a small scope such as the canteen on campus. At STMIK Amik Riau, the existing canteens still use manual methods in ordering and payment, therefore to facilitate canteen transactions, innovation was carried out, namely by using the e-canteen application. This application was created to make it easier to order menus, find out what menus are on that day and to prevent purchases without making payments. The e-canteen application had several features such as the name of the canteen, selection of available menus, menu prices, and payment processing. The making of e-canteen used a design Thinking approach. Design Thinking is a creative approach that collects ideas directly from application users. Design thinking has several stages, such as: empathize, define, ideate, prototype and test. The testing process showed how the target users interacted with the prototype that had been created. The results obtained from this study demonstrated that the e-canteen application significantly facilitated canteen services by simplifying the ordering and payment processes. Specifically, users were able to place orders more efficiently and complete payments seamlessly, which improved overall user satisfaction and operational efficiency within the campus canteen.
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